What is excepted as true for some may be the opposite for others. In high end audio I have always been faced with this 2 edged sword it seems. I have one side of my experienced life based in the reality of what is real. When I say real I am referring to the recording room, concert hall, small acoustical assembly and real space real size playback. The other side is the surreal world that the listener has developed. Lets make it clear right up front that the thought that these miniature sound stages that are being listened to as if they were representatives of the true sound are any thing but real. It's fun that the high end audio industry has developed it's own little cult based on it's own rules, but lets be honest and admit it is a little far fetched to call a tenth the scale reproduction live. I have spent my life creating the worlds largest most in depth sound stages and at no time have I fooled myself into thinking that I have reached the absolute at any time. This at best is a vain pursuit that keeps the audio enthusiast market place coming back for the next best thing based on monthly magazine updates. Most high end audio products sold are nothing more than the flavor of the month based on a space that seldom reaches beyond 12wide 6deep 8tall. Is this real? Of course not! We live in 3d and recorded music can match this when we decide to break away from the things that hold us back.
Let me explain something to you. Audio is the involvement of energy vibrating in 3 basic areas, acoustical, mechanical and electrical. These three energy sources combined make up what you are listening to. Over the years of the hobby of listening we have used the room (our space) as the criteria for the size we listen to our sound in. There have been rules made along the way that dictate what we except as real and accurate. Unfortunately along with rules comes the penalties of breaking them. In our hobby we call the breaking of rules distortion. This is and always has been a cop out to keep the game of the absolute sound alive. We all can walk into a performance hall and studio and hear that these spaces provide a much more involved 3d event but in our development over the years we have excepted something far less than this reality. Can 3d be achieved by a stereo setup? Absolutely, and in my opinion is the correct approach for obtaining reality. I remember the first time I turned someone on to 3d sound in my room. They told me that I was doing something wrong and the sound should be coming from a much smaller space. I asked the question why? Are the microphones in the studio not picking up all the energy? Are the speakers limited to only presenting music so big? Do the components have size settings? Is there something in the system itself that makes the sound only a certain size, and what determines this size as being right?
In "82" was the first time I remember making a dead room for high end audio listening to see if I could make a system that operated off of the theory of removing the room from the equation. The theory says that if you remove the room you will end up with the true size of the recording. I had a few friends over to explore this with me. Some were from the music world, Atlanta Symphony and others and we used their recordings to do the tests with because of how familar they were with the recordings. We also used recordings I worked on along with other recordings that we spent much time listening to. We had instruments on hand as well to test the effects on instruments vs speakers. Others who wrote articles for the EAS were helping with the testing. The 2 main things I wanted to see, was the reflection theory true (does sound travel in straight lines), and secondly are we able to remove the room from acoustical reaction. The materials we used were the same materials used in anechoic chambers and others excepted for acoustical deadening. After testing the room going from full live to full dead we determined that the dampening only cause the sound stage to become much smaller than it should and the room absorbed most of the soundwaves. The room did not become louder and the music did not represent a true size image. Instruments tuned in the outer room also went out of tune when brought inside of the dead room and the sound gathered around the high frequencies with any harmonics disappearing. We also noticed that amplifiers started to heat up and speakers excursions had to pumped beyond a safe point to reach listenable volume levels. The reality was the room no matter what we did was not able to be removed from the equation and dampening products absorb crucial parts of the music. Not only did the music sound terrible but we had to shout at each other to hear what the other was saying.
This, even back then, had me wondering if the people who do reporting on such things actually are doing them to test if their theories were only in word and not deed? We also came to the conclusion that in a room the straight line theory of sound had no truth to it.